Deck & Conn Is a Star Trek Homage That's Too Light

Deck & Conn is a cat-and-mouse MicroProse homage to a 55-year-old Star Trek game, developed as a space simulation title that places players on a starship bridge to manage power systems and execute a launch sequence. The game belongs to the simulation genre and addresses the problem of translating classic Star Trek bridge management into a modern interactive format. Published by MicroProse, the game tasks players with activating auxiliary power, managing reactor output, and engaging helm and sensors before departure. The source article, published by Rock Paper Shotgun, questions whether the game is sufficiently complex for contemporary simulation enthusiasts, with the post title characterizing it as "a Star Trek Homage That's Too Light."
Key Facts
The following table consolidates the factual anchors available from the source material. Where specific data is not provided in the source, it is marked as unknown.
| Attribute | Value |
| Game Name | Deck & Conn |
| Publisher / Developer | MicroProse (homage title) |
| Genre | Space simulation |
| Inspiration | A 55-year-old Star Trek game |
| Core Mechanics | APU activation, reactor management, battery charging, helm and sensor control |
| Release Date | Unknown (not stated in source) |
| Price | Unknown (not stated in source) |
| Platforms | Unknown (not stated in source) |
| Review Source | Rock Paper Shotgun |
What Is Deck & Conn?
Deck & Conn is a cat-and-mouse MicroProse homage to a 55-year-old Star Trek game, as described by Rock Paper Shotgun. It is a space simulation title that places players on a starship bridge, tasking them with managing power systems and launching on a five-year mission. The game translates classic Star Trek bridge management into an interactive format.
The source article opens with a Star Trek-inspired framing: "Space! The final frontier. These are the voyages of the USS Rock Paper Enterprise." This establishes the game's thematic connection to the Star Trek franchise and its legacy of bridge simulation games. The article's URL slug further describes the game as "a cat-and-mouse MicroProse homage to a 55-year-old Star Trek game that might not be chunky enough for today's simulation sickos."
Deck & Conn is a cat-and-mouse MicroProse homage to a 55-year-old Star Trek game, according to Rock Paper Shotgun.
How Does Deck & Conn's Gameplay Work?
Deck & Conn's gameplay begins with a launch checklist. Players activate the APU (auxiliary power unit), wait a few turns, switch on the reactor, wait for the battery to fill, then activate helm and sensors to depart. The game uses turn-based waiting mechanics for power management.
The source material describes the sequence in detail: the player starts by activating the APU, which is not explicitly labeled on the bridge display but is inferred to mean "auxiliary power unit." After waiting a few turns, the player switches on the actual reactor and spends additional turns waiting for it to fill the battery. Only then can the player activate helm and sensors to launch the ship. The article notes the game's mission structure mirrors Star Trek's "five-year mission" and its goal "to explore strange new worlds."
"To boldly go where some very old Star Trek games have gone before!"
— Rock Paper Shotgun, Deck & Conn review
Deck & Conn's launch sequence requires players to activate the APU, wait for the reactor to fill the battery, and then engage helm and sensors.
Is Deck & Conn Too Light for Simulation Enthusiasts?
The source article questions whether Deck & Conn is "chunky enough for today's simulation sickos," and the post title characterizes it as "a Star Trek Homage That's Too Light." This suggests the game may lack the depth and complexity that hardcore simulation players expect from modern titles.
The article's framing implies a gap between the game's accessible mechanics and the demands of contemporary simulation enthusiasts, who typically expect deep systems, realistic physics, and extensive management options. The phrase "cat-and-mouse" in the URL slug suggests a lighter, more playful approach to the genre, which may not satisfy players seeking a hardcore simulation experience. The source does not provide specific metrics or player feedback data to quantify this assessment.
The post title for Rock Paper Shotgun's review characterizes Deck & Conn as "a Star Trek Homage That's Too Light."
Who Is This For?
Deck & Conn appears designed for players who enjoy Star Trek-themed experiences and accessible simulation mechanics rather than hardcore simulation enthusiasts. The game's turn-based power management and launch sequence offer a lighter entry point into starship operation, appealing to nostalgia-driven players.
The source material suggests the ideal user is someone who appreciates the ritual of a starship launch sequence — activating the APU, waiting for the reactor, filling the battery, and engaging helm and sensors — without requiring the deep complexity of modern simulation titles. The game's homage to a 55-year-old Star Trek game indicates it targets players familiar with the franchise's history, while its lighter mechanics make it approachable for those who may not have the patience for hardcore simulation systems.
Deck & Conn targets players who prefer accessible Star Trek simulation over the deep complexity demanded by today's simulation enthusiasts.
Common Questions
Is Deck & Conn too light for simulation enthusiasts?
Yes, according to the source. The post title calls it "a Star Trek Homage That's Too Light," and the article questions whether it is "chunky enough for today's simulation sickos," suggesting it may not satisfy hardcore simulation players.
What is Deck & Conn's gameplay like?
Gameplay involves a launch checklist: activate the APU (auxiliary power unit), wait a few turns, switch on the reactor, wait for the battery to fill, then activate helm and sensors. The game uses turn-based waiting mechanics for power management.
What Star Trek game is Deck & Conn a homage to?
The source states it is a homage to a 55-year-old Star Trek game, but the specific game title is not named in the source material. The exact reference title remains unknown based on the available information.
Sources and Methodology
This article is based on a single primary source: the Rock Paper Shotgun article titled "Deck & Conn Is a Star Trek Homage That's Too Light," published at the URL provided in the source material. The article synthesizes information exclusively from this source; no additional external sources were used. No data was translated or converted, as all facts are presented in their original form. Where the source material lacks specific data (such as price, release date, or platforms), that information is explicitly marked as unknown rather than inferred.
This article was last updated on June 2025.