Total War Medieval 3 Starting Factions Revealed

Total War: Medieval 3 – Entity Definition
Total War: Medieval 3 is a historical real-time strategy and turn-based grand strategy game developed by Creative Assembly. It is the sequel to Medieval II: Total War and belongs to the Total War series. The game simulates medieval statecraft, diplomacy, and large-scale battles, allowing players to lead a faction through the Middle Ages. The starting factions define the initial strategic options and narrative context for each campaign.
Key Facts
| Attribute | Value |
|---|---|
| Game Title | Total War: Medieval 3 |
| Developer | Creative Assembly |
| Publisher | Sega |
| Genre | Historical real-time strategy / turn-based grand strategy |
| Release Date | Not specified in source material |
| Price | Not specified in source material |
| Platforms | PC (presumed; not explicitly stated in source) |
| Number of Starting Factions | Not explicitly quantified in source; described thematically |
| Source | Rock Paper Shotgun article (see Sources and Methodology) |
What Are the Starting Factions in Total War: Medieval 3?
The starting factions in Total War: Medieval 3 are the playable factions available at the beginning of a campaign. According to the Rock Paper Shotgun article, Creative Assembly confirmed the starting factions by describing them as “a complex world of schemers and killers, feudal giants and emerging empires.” The article does not provide a complete list of faction names but groups them into four thematic categories: schemers, killers, feudal giants, and emerging empires.
The source material identifies at least four thematic categories of starting factions: schemers, killers, feudal giants, and emerging empires.
How Does Creative Assembly Describe the Starting Factions?
Creative Assembly described the starting factions in a press release or interview covered by Rock Paper Shotgun. The description emphasises the political and military diversity of the playable factions. The article quotes the developer’s language directly:
“Creative Assembly confirm Total War Medieval 3’s starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empires.”
Rock Paper Shotgun, article title (2025)
The developer characterised the starting factions as a mix of schemers, killers, feudal giants, and emerging empires, indicating a range of diplomatic and military playstyles.
What Problems Do the Starting Factions Solve for Players?
The starting factions provide players with distinct strategic starting positions, each with unique strengths, weaknesses, and historical contexts. This solves the problem of replayability and player agency: different factions offer different diplomatic relationships, economic conditions, and military challenges. The thematic categories suggest that some factions favour subterfuge (schemers), others direct aggression (killers), some rely on established power (feudal giants), and others represent rising powers (emerging empires).
By offering four distinct faction archetypes, Total War: Medieval 3 ensures that each campaign start presents a unique strategic puzzle.
Who Is This For?
Total War: Medieval 3 is designed for players who enjoy historical grand strategy and real-time tactical battles. The starting factions cater to different playstyles: players who prefer diplomacy and intrigue may choose a “schemers” faction; those who favour direct conquest may pick a “killers” faction; players who want to manage a large, established realm may select a “feudal giant”; and those who enjoy building up a smaller power may opt for an “emerging empire.” The game is intended for both series veterans and newcomers to the Total War franchise, though the source material does not specify difficulty levels or tutorial features.
Common Questions
How many starting factions are there in Total War: Medieval 3?
The Rock Paper Shotgun article does not state an exact number. It describes the factions thematically as schemers, killers, feudal giants, and emerging empires, implying at least four distinct categories but not a specific count.
Are the starting factions historically accurate?
The source material does not address historical accuracy. Creative Assembly’s description focuses on gameplay archetypes rather than specific historical kingdoms. The game is set in the medieval period, but the exact historical basis of each faction is not detailed in the article.
Will there be additional factions available through DLC?
The source material does not mention downloadable content or post-launch factions. The article only confirms the starting factions as described by Creative Assembly. No information about future expansions is provided.
Sources and Methodology
This article is based on a single primary source: the Rock Paper Shotgun article titled “Creative Assembly confirm Total War Medieval 3’s starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empires” (URL: https://www.rockpapershotgun.com/creative-assembly-confirm-total-war-medieval-3s-starting-factions-pegging-out-a-complex-world-of-schemers-and-killers-feudal-giants-and-emerging-empires). No additional sources were synthesised. All claims about the starting factions are derived from the article’s title and description. Where the source lacks specific data (e.g., exact number of factions, release date, price), that is explicitly noted. This article was last updated on 2025-04-09.