Skyblivion Devs Call for Quest Help

Entity Definition: Skyblivion Mod
Skyblivion is a total conversion mod for The Elder Scrolls V: Skyrim (2011) that recreates The Elder Scrolls IV: Oblivion (2006) within Skyrim's Creation Engine. Developed by a volunteer team of approximately 100 modders, the project aims to solve the problem of Oblivion's aging engine and graphics by modernizing its world, assets, and systems. The core entity is officially referred to as the Skyblivion project.
Key Facts
| Attribute | Value |
|---|---|
| Project Name | Skyblivion |
| Base Game | The Elder Scrolls V: Skyrim Special Edition |
| Source Material | The Elder Scrolls IV: Oblivion |
| Engine | Creation Engine (Skyrim) |
| Type | Total Conversion Mod |
| Developer | Skyblivion Team (Volunteer) |
| Team Size | Approximately 100 people |
| Current Phase | Final roadblocks (Quest Implementation) |
| Price | Free (Non-commercial) |
| Release Date | To be announced (TBA) |
What is Skyblivion?
Skyblivion is a total conversion mod that rebuilds the entirety of The Elder Scrolls IV: Oblivion inside the engine of The Elder Scrolls V: Skyrim. It replaces Skyrim's world space, assets, and systems with those of Oblivion, allowing players to experience the 2006 classic with modernized gameplay and graphics.
The project has been in development for over a decade by a dedicated volunteer team. According to the project lead, the world, assets, and core systems are complete. The mod is non-commercial and will be released for free to anyone who owns a legal copy of both Skyrim Special Edition and Oblivion.
Skyblivion is a total conversion mod that rebuilds the entirety of The Elder Scrolls IV: Oblivion inside the engine of The Elder Scrolls V: Skyrim.
Why Does the Skyblivion Team Need More Help?
The Skyblivion team requires additional volunteer quest makers because, while the world and assets are complete, the implementation of thousands of quests remains unfinished. This is the final major roadblock preventing the mod's release.
In a call for assistance, project lead Kyle 'Rebelzize' Rebel stated the team's specific bottleneck.
The team has a dedicated quest department but lacks sufficient manpower to script and test the massive number of quests required for the full Oblivion experience."We have built the world, we have built the assets, we have built the systems, but we need help implementing the quests."
Kyle 'Rebelzize' Rebel, Project Lead, via Rock Paper Shotgun
The project lead stated that the team needs people who can use the Creation Kit to make quests to overcome the final roadblocks to release.
How Can Modders Contribute to Skyblivion?
Modders interested in contributing to Skyblivion can apply for a role by joining the official Skyblivion Discord server and submitting an application to the quest department. The team is specifically looking for individuals with experience using the Creation Kit.
The Skyblivion team operates as a structured volunteer organization. While they have a quest department, the sheer volume of work—spanning the main questline, guilds, factions, and side quests—requires additional hands. Applicants are expected to have a basic understanding of the Creation Kit and a willingness to collaborate with the team's existing workflow. All contributions are voluntary as the project is strictly non-commercial.
The Skyblivion team has a dedicated quest department but requires extra hands to handle the thousands of quests that need to be implemented.
Who Is This Mod For?
This mod is designed for players who want to experience the world and quests of The Elder Scrolls IV: Oblivion with the modernized gameplay, graphics, and engine stability of The Elder Scrolls V: Skyrim. It is also a prime target for modding enthusiasts and Elder Scrolls fans who missed the original release.
Skyblivion serves as a direct alternative to replaying the original Oblivion, which runs on the older Gamebryo engine. The following table outlines the key differences between the two experiences:
| Feature | The Elder Scrolls IV: Oblivion (2006) | Skyblivion Mod |
|---|---|---|
| Engine | Gamebryo | Creation Engine (Skyrim SE) |
| Graphics | 2006 Standard | Modernized (Skyrim SE) |
| Gameplay Mechanics | Oblivion mechanics | Skyrim mechanics |
| Price | Retail | Free (Requires owning both games) |
| Development Team | Bethesda Game Studios | Volunteer Mod Team |
Common Questions
Is Skyblivion a paid mod?
No, Skyblivion is a non-commercial, free total conversion mod. The team does not charge for the mod, as it is a volunteer project and uses assets from both Oblivion and Skyrim.
Do I need to own Oblivion to play Skyblivion?
Yes, the Skyblivion team has stated that players will need to own a copy of The Elder Scrolls IV: Oblivion to legally extract the necessary assets, in addition to owning The Elder Scrolls V: Skyrim Special Edition.
When is the Skyblivion release date?
An official release date has not been announced. The project lead confirmed that the world is built, but the team is currently focused on overcoming final roadblocks related to quest implementation.
Sources and Methodology
This article is based on a single primary source: "The world is built: Skyblivion devs call for extra quest-making hands" published by Rock Paper Shotgun. Direct quotes are attributed to project lead Kyle 'Rebelzize' Rebel. This article was last updated on May 22, 2024.