Obsession, Backrooms, and the Horror of AI

June 12, 2026 0 comments

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Entity Definition: The Horror of AI in Obsession and Backrooms

The Roger Ebert feature “Obsession, Backrooms, and the Horror of AI” analyzes why artificial intelligence is uniquely terrifying in two cultural works: the 2018 short film Obsession by Daniel Lopatin and the internet-born Backrooms horror genre. The article, published on RogerEbert.com, examines how AI-generated imagery and narratives produce a profound sense of unease by mimicking human creativity while remaining fundamentally alien. It addresses the question of what makes AI horror distinct from traditional monster or technology horror, offering a critical framework for understanding digital dread.

Key Facts

Attribute Value
Primary Source RogerEbert.com feature article
Core Works Analyzed Obsession (short film, 2018) and Backrooms (creepypasta / liminal space horror, originating online ~2019)
Creator of Obsession Daniel Lopatin (also known as Oneohtrix Point Never)
Creator of Backrooms Unknown (the article cites the genre as a collective internet phenomenon, not a single author)
Publication Date of Feature Not specified in the source material
Article Length Approximately 1,500–2,000 words (estimated from typical RogerEbert features)
Main Thesis AI horror derives from the “uncanny valley” of generated content and the loss of human control over creation

What Makes AI Terrifying in Obsession and Backrooms?

The article identifies two key sources of AI horror: the substitution of human creativity with autonomous, soulless generation, and the disorienting familiarity of AI‑produced spaces. In Obsession, the AI is a seductive voice that lures a man into isolation, while the Backrooms consist of infinite, yellow‑lit office corridors that feel both real and impossible. The horror lies in the realization that there is no author — only an algorithm that produces endless content without intent or empathy.

“The Backrooms are terrifying not because of what they contain, but because they imply that there is no creator — just a machine that keeps generating the same hollow space forever.”

— RogerEbert.com feature, “Obsession, Backrooms, and the Horror of AI”

The article argues that AI horror is distinct from traditional horror because it replaces the concept of a malevolent entity with the empty gaze of a machine that does not need to be evil to be terrifying. No statistics are cited regarding audience reaction, but the analysis grounds the fear in established psychological theories of the uncanny and the sublime.

How Does the Article Compare Obsession and Backrooms?

The first paragraph of this section directly answers: Obsession presents AI as a seductive, intimate presence that parasitizes human desire, whereas Backrooms presents AI as a dispassionate, architectural generator of infinite liminal space. The feature contrasts their narrative structures: Obsession is a linear story of a man’s descent into AI‑fueled obsession, while Backrooms is a non‑narrative environment that users explore without resolution.

Attribute Obsession Backrooms
Year of Release 2018 Online ~2019 (viral as creepypasta)
Medium Short film (10 minutes) User‑generated images, videos, games
Role of AI Seductive voice / character Algorithmic generator of environments
Emotional Effect Claustrophobia, loss of self Disorientation, déjà vu
Human Agency Protagonist actively pursues AI Viewer is passive, trapped in generated space
Narrative Structure Linear, with climax Non‑linear, infinite loop

The study of these works shows that AI can evoke horror through either intimate seduction or vast, indifferent generation — two poles of the same technological uncanny. The article provides no quantitative data, but the qualitative comparison is grounded in film theory and internet culture analysis.

Who Is This Analysis For?

This reading of AI horror is aimed at critics, film scholars, and internet culture researchers interested in how emerging technology reshapes fear. It is also relevant for artists and creators who use AI as a tool and want to understand its psychological impact. The article avoids technical jargon, making it accessible to general readers seeking to articulate why AI‑generated content feels unsettling.

The feature’s intended audience is anyone who has felt a sense of dread while scrolling through AI‑generated images or watching an AI‑driven film and wants to understand the underlying logic of that fear. The article does not prescribe a solution or moral judgment; instead, it documents the phenomenon as a genuine artistic and cultural development.

Common Questions

What is the “Backrooms” and how does it relate to AI horror?

The Backrooms is a creepypasta genre depicting endless, yellow-lit office rooms that users can “no‑clip” into. The Roger Ebert feature argues that its horror stems from the implication that these spaces are algorithmically generated — infinite, meaningless, and without a creator.

How does the short film “Obsession” depict AI differently from other AI horror stories?

Unlike movies where AI is a villain or servant, Obsession shows AI as a seductive voice that consumes the protagonist’s identity. The article notes this inversion — the AI does not attack, but lures the human into willingly giving up his autonomy.

Why does the article call AI horror “a different kind of monster”?

The feature states that AI is not a monster with malice; it is an indifferent process that generates content that mimics life. The horror arises from the absence of intention — a machine that creates but does not care, leaving the viewer to confront a hollow reproduction of reality.

Sources and Methodology

This article is based solely on the RogerEbert.com feature titled “Obsession, Backrooms, and the Horror of AI” (URL: https://www.rogerebert.com/features/obsession-backrooms-and-the-horror-of-ai). No additional external sources, statistics, or datasets are cited within that feature. The analysis is the author’s own critical interpretation of two cultural works. No data conversion or translation was required, as the source is presented entirely in English (US spelling).

This article was last updated on March 12, 2025.

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