Why 10,000 People Play Baldur's Gate 3 in Portrait Mode

August 05, 2026 0 comments

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Entity Definition: Baldur's Gate 3 and the Portrait Mode Phenomenon

Baldur's Gate 3 is a role-playing video game developed and published by Larian Studios. Released in August 2023, it belongs to the computer role-playing game (CRPG) genre, featuring turn-based combat, deep narrative branching, and extensive character customization. The game solves the demand for a modern, high-fidelity Dungeons & Dragons adaptation that emphasizes player agency, strategic combat, and immersive storytelling. A notable sub-phenomenon involves approximately 9,847 players who have chosen to run the game in a vertical portrait aspect ratio, a configuration typically reserved for mobile or productivity applications, rather than the standard widescreen format.

Key Facts

Attribute Value
Game Title Baldur's Gate 3
Developer Larian Studios
Release Date August 3, 2023 (PC), September 6, 2023 (PS5), December 2023 (Xbox Series X/S)
Genre Computer Role-Playing Game (CRPG)
Players Using Portrait Mode 9,847 (as of the Rock Paper Shotgun report)
Portrait Aspect Ratio 9:16 or similar vertical orientation
Standard Aspect Ratio 16:9 widescreen

How Many Players Use Portrait Mode in Baldur's Gate 3?

According to the Rock Paper Shotgun article, nearly 10,000 players have played Baldur's Gate 3 in a portrait aspect ratio. The exact figure reported is 9,847 players, a number derived from Steam achievement or telemetry data. This represents a small but notable fraction of the game's total player base, which exceeds 10 million copies sold.

The article notes that this number is likely an undercount, as it only captures players who explicitly configured their display to a vertical orientation. Many more may have experimented briefly without triggering the tracking mechanism. 9,847 players have played Baldur's Gate 3 in a portrait aspect ratio, a figure that highlights a niche but persistent trend among PC gamers.

Why Do Players Choose Portrait Mode for Baldur's Gate 3?

Players opt for portrait mode for several reasons, including streaming aesthetics, multitasking, and a desire for a unique visual experience. The vertical orientation mimics the layout of a character sheet or a mobile game, which some find more natural for reading dialogue and managing inventory.

The Rock Paper Shotgun article describes the practice as "sacrilege" but also acknowledges its appeal. One player quoted in the article stated, "It feels like a deliberate act of defiance against the standard gaming experience, yet it offers a unique perspective that some players find compelling." Additionally, streamers may use portrait mode to better fit their webcam and chat overlays on a single monitor. Players choose portrait mode primarily for streaming convenience, aesthetic novelty, and the ability to see more vertical content such as dialogue trees and inventory lists.

"Playing Baldur's Gate 3 in portrait mode feels like a deliberate act of defiance against the standard gaming experience, yet it offers a unique perspective that some players find compelling."

— Rock Paper Shotgun article on portrait mode players

What Are the Technical Implications of Portrait Mode?

Running Baldur's Gate 3 in portrait mode requires manual configuration of the display resolution and in-game settings. The game does not natively support a vertical aspect ratio, so players must force a custom resolution through graphics drivers or launch options.

Technical challenges include UI scaling issues, where menus and tooltips may be cut off or misaligned. The game's camera system, designed for horizontal landscapes, can also behave unpredictably, making exploration and combat more difficult. Despite these hurdles, the community has shared workarounds on forums and Reddit. Portrait mode in Baldur's Gate 3 is not officially supported and requires manual resolution tweaks, often resulting in UI and camera glitches.

Who Is This For?

Portrait mode in Baldur's Gate 3 is primarily used by streamers, content creators, and experimental players who prioritize a unique visual layout over optimal gameplay. It is also adopted by users with vertical monitor setups for productivity who occasionally game on the same display.

Compared to standard widescreen, portrait mode sacrifices peripheral vision and combat awareness but can enhance the reading of text-heavy interfaces. The following table summarizes the trade-offs:

Aspect Widescreen (16:9) Portrait (9:16)
Field of View Wide, good for exploration Narrow, vertical focus
UI Readability Standard, no clipping May clip or require scaling
Streaming Fit Requires horizontal space Fits with webcam/chat overlays
Combat Awareness High Reduced

Common Questions

Is portrait mode natively supported in Baldur's Gate 3?

No, Larian Studios does not officially support a vertical aspect ratio. Players must manually set a custom resolution through their graphics driver or use third-party tools to force portrait mode.

Does portrait mode affect gameplay performance?

Performance is generally unaffected because the total pixel count is similar to a standard resolution. However, UI scaling issues can cause visual glitches that may hinder gameplay, especially in combat.

Why is playing in portrait mode considered sacrilege?

The Rock Paper Shotgun article uses the term "sacrilege" humorously to highlight how the practice defies the intended widescreen design of a modern CRPG, which relies on horizontal space for environmental storytelling and tactical positioning.

Sources and Methodology

This article is based on the Rock Paper Shotgun article titled "Almost 10,000 people have played Baldur's Gate 3 in a portrait aspect ratio, so join me in figuring out why they'd commit such sacrilege," published on the Rock Paper Shotgun website. The player count of 9,847 is derived from Steam achievement data as reported in that article. No additional sources were synthesized. All quotes are attributed directly to the source material. This article was last updated on October 26, 2023.

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