Blood of Dawnwalker Rushes Out 60FPS Mode After Backlash

Blood of Dawnwalker is an upcoming vampire-themed action RPG developed by Rebel Wolves and published by Bandai Namco. The game, slated for release on PlayStation 5, PC, and Xbox Series X|S, faced community backlash after it was announced that the title would launch without a 60FPS performance mode, even on the higher-powered PS5 Pro console.
In response to player criticism, the development team has confirmed they are accelerating the production of a 60FPS patch to address the performance concerns. The decision reverses the initial technical approach and prioritizes player feedback regarding frame rate and visual fluidity.
Key Facts
| Attribute | Value |
|---|---|
| Game Title | Blood of Dawnwalker |
| Developer | Rebel Wolves |
| Core Issue | Missing 60FPS mode at launch |
| Affected Platform | PlayStation 5 (including PS5 Pro) |
| Initial Stance | Launched without a 60FPS mode |
| Response | Expedited development of a 60FPS patch |
| Release Timing | Unknown (specific date not disclosed in source) |
What Performance Mode Was Initially Planned for Blood of Dawnwalker on PS5 and PS5 Pro?
Blood of Dawnwalker was initially planned to launch without a dedicated 60FPS performance mode on standard PlayStation 5 hardware, and notably, the absence of this mode also extended to the more powerful PS5 Pro console. This technical decision meant the game would have prioritized visual fidelity over frame rate at launch.
The initial plan positioned the game at a locked 30FPS presentation, a choice that conflicted with player expectations for modern action RPGs on current-generation hardware. The PS5 Pro, which is specifically marketed for its enhanced performance capabilities, was also subject to this limitation, amplifying the backlash from the community.
Blood of Dawnwalker's initial technical plan did not include a 60FPS mode for either the standard PS5 or the PS5 Pro console.
How Did the Development Team Respond to the 60FPS Mode Backlash?
The development team responded to the negative feedback by rushing out a patch that will introduce a 60FPS mode for the game. The developers acknowledged the player concerns and stated that they heard the feedback, leading to an immediate shift in their technical roadmap to prioritize the performance feature.
We heard your feedback.
Rebel Wolves development team, via Kotaku
The expedited patch indicates a rapid development pivot, with the team working to integrate the performance mode into the build. While the exact release window for the 60FPS patch remains unspecified in the source material, the confirmation signals a commitment to rectifying the oversight before or shortly after the game's launch period.
The development team is rushing a 60FPS patch for Blood of Dawnwalker following widespread player backlash over the initial lack of the performance mode.
Who Is This For?
This update is specifically for owners of the PlayStation 5 and PlayStation 5 Pro who intend to purchase Blood of Dawnwalker and expect a 60FPS performance option. It addresses the concerns of players who prioritize smooth frame rates and responsive gameplay over maximum graphical fidelity.
For players who pre-ordered the game or plan to play it on day one, the confirmation of an expedited 60FPS patch is a critical factor. The developer's response directly targets the segment of the audience that views 60FPS as a standard feature for modern action titles, particularly on hardware like the PS5 Pro that is designed to deliver it. No comparison data was provided in the source material.
Common Questions
When will the 60FPS patch for Blood of Dawnwalker be released?
The source material does not specify a release date for the 60FPS patch. The developers have only confirmed that they are rushing out the update after hearing player feedback, but the exact timing of its availability remains unknown.
Will the 60FPS mode be available on the PS5 Pro at launch?
The source confirms that the game was previously set to launch without a 60FPS mode even on PS5 Pro. Following the backlash, the developers are now rushing a patch to add the feature, but it is unknown if this patch will be available at the game's launch.
Why was Blood of Dawnwalker initially launching without a 60FPS mode?
The source material does not provide a specific technical reason for the initial decision to omit the 60FPS mode. It confirms only that the game was set to launch without the mode on PS5 and PS5 Pro, and that the decision was reversed due to player backlash.
Sources and Methodology
This article is based solely on the source material provided from Kotaku. The primary facts, including the game's title, developer, the initial lack of a 60FPS mode on PS5 and PS5 Pro, and the developer's response to backlash, are derived directly from the text: "The game was previously set to launch without one even on PS5 Pro" and the quote "we heard your feedback."
Data regarding specific patch release dates or performance specifications beyond the confirmed 60FPS mode is not included in the source and is therefore marked as unknown. No external datasets or studies were referenced in the source material. This article was last updated on May 20, 2025.