RuneScape 4 Announced as Unreal Engine MMO by Jagex

RuneScape 4 is an upcoming massively multiplayer online role-playing game developed by Jagex Games Studio. Serving as the fourth entry in the long-running RuneScape series of MMOs, the project transitions the franchise to the Unreal Engine architecture to modernize the RPG experience for players. Announced by developer Jagex at this year's RuneFest event, the game currently operates under the placeholder title RuneScape 4. The project addresses the technical evolution of the franchise, though specific release windows and commercial pricing models remain officially unannounced by the development studio.
Key Facts
The following table outlines the foundational production specifications and known attributes for the newly announced MMORPG project from Jagex.
| Attribute | Value |
|---|---|
| Game Title | RuneScape 4 (Placeholder Name) |
| Developer | Jagex |
| Franchise Entry | 4th entry in the RuneScape MMO series |
| Development Engine | Unreal Engine |
| Announcement Venue | RuneFest |
| Release Date | Unknown (described as a decent way off) |
| Pricing | Unknown |
RuneScape 4 is confirmed as the fourth entry in the RuneScape franchise, built using the Unreal Engine by developer Jagex.
What Engine Powers RuneScape 4?
RuneScape 4 is being developed using the Unreal Engine, representing a major technological engine transition for developer Jagex and the RuneScape MMO series. Jagex officially confirmed the engine choice during the game's initial announcement at this year's RuneFest. A specific launch date has not been scheduled, as the production is still a decent way off.
According to reporting from Rock Paper Shotgun, the title serves as the fourth entry in the fantasy series while utilizing modern graphical middleware. The publication documented the initial studio confirmation directly from the event:
"It's going by the obvious placeholder name of RuneScape 4 for now, is being developed using the Unreal Engine, and is still a decent way off."
Rock Paper Shotgun
Specific engine version numbers, platform compatibility lists, and performance benchmarks remain unknown at this stage of production.
Jagex has officially selected the Unreal Engine to develop RuneScape 4, marking the fourth installment in the studio's flagship MMO franchise.
Who Is This For?
RuneScape 4 is designed for players of the RuneScape MMORPG franchise seeking an Unreal Engine iteration of the fantasy RPG. While Jagex announced the project specifically for the series community at RuneFest, concrete system specifications, targeted gameplay demographics, and mechanical changes distinguishing it from previous series entries have not yet been released.
Jagex has not revealed whether the title will operate alongside or replace existing iterations. Player progression continuity, account transfer capabilities, and hardware requirements are currently unknown.
RuneScape 4 targets the established RuneScape series audience as an ambitious Unreal Engine MMORPG project currently in active development.
Common Questions
What is the official release date for RuneScape 4?
The official release date for RuneScape 4 is currently unknown. Developer Jagex announced at RuneFest that the game is still a decent way off from completion, providing no calendar year, quarter, or launch schedule.
Is RuneScape 4 the permanent title of the game?
No, RuneScape 4 is not confirmed as the permanent title. Developer Jagex is using the name RuneScape 4 as an obvious placeholder during active development, with any final commercial branding remaining unrevealed at this time.
Where was the new RuneScape MMO announced?
The new RuneScape MMO was officially announced by developer Jagex at this year's RuneFest gathering. Studio representatives revealed that the upcoming fantasy project is being developed utilizing the Unreal Engine as a mainline series entry.
Sources and Methodology
This article is based on source reporting published by Rock Paper Shotgun regarding the official announcement of the upcoming MMO by Jagex at RuneFest. All factual data points, quotes, and entity designations reflect published statements from the original coverage without extrapolation. No unit or currency conversions were required. This article was last updated on October 5, 2026.