Splitgate Developer Is Building His Own Titanfall 3

May 18, 2026 0 comments

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The quiet cancellation of the Titanfall franchise has left a gaping wound in the hearts of competitive shooter fans, a wound that one developer has finally decided to stitch up himself. The Splitgate developer is finally making the Titanfall 3 he always wanted. Explore the details of his ambitious new project. 1047 Games, fresh off the massive success of their portal-based shooter Splitgate, is now fully dedicated to crafting a spiritual successor that promises to blend the best of Titanfall's movement with the cerebral puzzle-shooting of their own creation.


From Underdog to Industry Titan


The transformation of 1047 Games from a college project into a serious AAA contender is one of the most remarkable success stories in recent gaming history. Splitgate, launched in beta in 2019 and fully released in 2021, caught lightning in a bottle. Its unique fusion of the Halo sandbox with Portal's spatial logic attracted over 20 million players. The studio faced immense scaling challenges, famously struggling with server capacity during its massive organic spikes in popularity. However, this proof of concept was enough to convince some of the biggest names in venture capital that 1047 was onto something huge. The $100 million Series B allowed them to pull the trigger on a grander vision.


The Dream That Refused to Die


The team at 1047 has always been vocal about its inspirations. In previous interviews, CEO Ian Proulx explicitly stated his deep desire to see a true Titanfall sequel see the light of day. The new project is a direct response to that unfulfilled wish. The developer is not simply paying homage; they are building the game they believe Respawn Entertainment should have made. The priority is pure, unadulterated fun. By taking the core tenets of Titanfall -- the fluid wall-running, the massive Titans, the breakneck pace -- and filtering them through their own portal-based design philosophy, 1047 is engineering an experience that feels both incredibly familiar and shockingly new.


Built on a Foundation of Speed and Strategy


Portal Mechanics Meet Titanfall Movement


The defining feature of this project is the seamless integration of portals into the iconic Titanfall movement loop. Players will not just run on walls; they will bend space to bypass enemy lines, create cross-map sightlines, and execute ambushes that were previously impossible in the Titanfall formula. Imagine placing a portal on a wall, sprinting through to build momentum, and sliding directly into a flanking maneuver against an enemy Titan. This combination creates a brain-melting skill ceiling that rewards creativity as much as raw reflexes. The community is already theorizing portal routes that will act as speed-run style movement lines across sprawling combat arenas.


A Visual and Technical Leap Forward


The project is being built entirely in Unreal Engine 5, utilizing its full suite of next-generation tools. Early concept art and technical demos suggest a massive leap in visual fidelity. Environments in the new project are dense, dynamic, and highly detailed. The lighting system utilizes Lumen for fully dynamic global illumination, making shadows and reflections react in real-time to gunfire and environmental changes like collapsing buildings or shifting gravity wells. The team at 1047 is targeting a high and stable frame rate on PC and current-gen consoles, ensuring that the blistering pace of the combat is matched by silky-smooth performance. The art direction is moving away from the colorful arena aesthetic of Splitgate toward a more grounded and gritty sci-fi militaristic look.


Pro Tip: If you want to stay competitive before the launch of this new title, hone your spatial awareness in Splitgate, but practice your wall-running and two-tap aim in Titanfall 2. The best players will be the ones who master the intersection of these two distinct skill sets. Mastering portal placement to shortcut wall-run routes will be the dominant meta strategy that separates the pros from the amateurs.

The Business Model and the Broader Vision


Unlike the free-to-play Battle Pass trajectory of Splitgate, this new AAA title is expected to adopt a premium pricing model, retailing for a standard USD $69.99 on consoles and PC. However, the team has committed to a players-first approach where all future gameplay-affecting content such as maps and modes will be entirely free. This ensures a healthy, unified player base without splitting the matchmaking pools. Monetization will be restricted to purely cosmetic items, aligning with the current industry best practices established by heavyweights like Call of Duty, Overwatch 2, and Apex Legends. The goal is to create a sustainable ecosystem where the product itself is the value proposition, not the microtransactions.


A Project for the Global Stage


The ambitions of 1047 Games extend far beyond the North American market. The studio is heavily investing in server infrastructure to deliver low-latency gameplay globally. Competitive modes will feature rollback netcode and dedicated servers from day one. The game is designed from the ground up to be a cornerstone of the international competitive scene, with plans for a robust ranked mode and extensive support for third-party tournaments. Whether you are dialing in from Tokyo, Berlin, or Sao Paulo, the experience is being optimized for universal competitive integrity. Global playtests are already rumored to be in the early planning stages.


The Verdict


1047 Games is taking an enormous risk by betting on a genre that many considered commercially dead. Yet, by ignoring the trend chasing prevalent in modern AAA development and instead focusing on pure, distilled fun, they have an incredible opportunity to create a landmark title. The developer behind Splitgate is channeling every ounce of experience, funding, and passion into building the sequel that Respawn would not. For fans of lightning-fast movement, intelligent gunplay, and genre-defining creativity, the horizon has never looked brighter. This is a developer that has already proven it can punch far above its weight class, and with the resources to back it up, this ambitious new project stands as one of the most anticipated FPS titles in development.


What features are you most excited to see in this new project? Are you a Titanfall veteran or a Splitgate portal master? Share your thoughts in the comments below and let us know what you think the next generation of arena shooters should look like.


Frequently Asked Questions


Will the new game be a direct sequel to Splitgate?


No, while it shares the same developer spirit, the new project is a standalone AAA title. It is not a direct sequel to Splitgate but rather a new intellectual property that incorporates the fan-favorite portal mechanics into a broader, more tactical science fiction universe.


When is the projected release date for this ambitious new FPS?


An official release date has not been announced. Current industry speculation, based on hiring trends and the timeline of the Splitgate maintenance mode, points to a potential closed beta in late 2026 or a full launch in 2027, but these dates remain unofficial.


Will the game feature Titans or mechs?


While the project is heavily inspired by the fluid movement of Titanfall, the inclusion of mechs is a highly requested feature that the team at 1047 is actively exploring. No official confirmation has been made, but the team has stated they want to surprise the community with how they handle vehicular and heavy combat within the portal framework.


On which gaming platforms will it be available?


The game is being developed for PC, PlayStation 5, and Xbox Series X|S. Given 1047 Games' history with Switch and mobile ports, those platforms are a possibility for a later date, but the initial focus is squarely on the high-performance home console and PC markets to ensure the best possible experience.


Will crossplay be supported at launch?


Yes. 1047 Games has confirmed that cross-platform play is a foundational pillar of the project. The team understands that a fragmented player base is the death of a competitive shooter, and full crossplay between all supported platforms will be available from the very first day of launch.


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