Johan Is a Medieval Manuscript Rabbit on a Revenge Quest

May 20, 2026 0 comments

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Fusing high art with punishing gameplay, the upcoming indie title *Johan* is redefining what a Soulslike can look like for a global audience of action game connoisseurs. It is a tight, beautiful action game that asks players to Experience Johan, a Historical Fantasy action adventure for PC. Guide a medieval manuscript rabbit on its revenge quest in this indie game like Sekiro. Developed by the UK-based Something Classics studio, *Johan* leverages its unique parchment-and-ink aesthetic to build a world that feels plucked from a museum vault, balancing razor-sharp feedback loops with artistic accessibility.


A Living Manuscript: The Art of the Indie Action Adventure


The first detail that separates *Johan* from the crowded field of action RPGs is its visual identity. This is not a gritty medieval world; it is a medieval painting. The textures are watercolor and gouache. The environments bend and fold like the pages of a codex. The protagonist is a rabbit, but not a cartoonish one; it is a rabbit distilled from the very inks and pigments of the manuscript. This setting provides more than just aesthetics; it dictates the gameplay. The player fights on the flat plane of a page, but the world has depth behind the text. Enemies hide behind illuminated capitals, and shortcuts are folded map corners. For any fan of the indie scene looking for the next *Hollow Knight* or *Tunic*, the environmental storytelling alone is a major draw.


The Combat of a Calligrapher: Precision Meets Poetry


At its core, *Johan* is a game about rhythm and reaction. The developers have cited the posture system of *Sekiro* as a primary influence, and it shows in the best ways. Combat revolves around a parry and posture system. Blocking an attack perfectly fills the enemy's stagger meter while keeping your own posture intact. Breaking an enemy's guard allows for a critical "Blot Out" execution.


Key Features of the Combat System


  • Posture-Based Battles: Requires aggressive, sustained pressure to break enemy defenses, similar to classic FromSoftware design.
  • Ink Resources: Special abilities and healing draw from a finite ink reserve, demanding strategic management during longer fights.
  • Visual Feedback: Successful parries and hits are rewarded with explosive sprays of color, providing clear and satisfying tactile feedback.
  • Unique Death States: Instead of a simple ragdoll, the rabbit protagonist dissolves into a splash of ink, reinforcing the theme of a creation coming undone.

This system avoids feeling like a simple clone by integrating the "manuscript" setting into the core mechanics. The camera pulls back to show the entire page, or zooms in to the details. The spatial awareness required differs from the 3D plane of *Sekiro*, offering a fresh challenge even for Soulslike veterans.


Pro Tip for Mastering the Manuscript


Pro Tip for Sekiro Veterans: To master *Johan*, you must unlearn the audio cues of Ashina. The developers have substituted the clang of metal for the softer sounds of pigment and parchment. Rely solidly on the visual shimmer of the enemy's paint layer to time your parries. Furthermore, abuse the z-axis. Many enemies cannot navigate the layered depth of the page. Standing behind a massive illustrated letter can break enemy aggression and allow for a tactical retreat to restore posture.


The Revenge Quest and Narrative Depth


The story of *Johan* is a revenge quest, but it is framed with literary sophistication. The rabbit is a creation brought to life, and its vengeance is directed against the forces that imprison it within the text, be it a monstrous author, a corrupted illuminator, or the very binding of the book itself. The player reads fragments of the manuscript to piece together the lore. The bosses represent corrupted elements of the text, such as a monstrous Dragon or a Gilded Knight made of gold leaf. This meta-narrative allows the game to explore themes of authorship, agency, and the permanence of art. It is a surprisingly emotional journey for a game about an ink rabbit, providing context and weight to every battle.


Platform, Pricing, and Release Window


Currently confirmed for PC via Steam, *Johan* is expected to launch in 2025. While specific hardware requirements have not been finalized, the game's hand-painted visuals will likely require a modern GPU to maintain smooth 60fps performance for the precision combat. The game is positioned as a premium indie title, with an expected price point of approximately $24.99 USD. This aligns it with other high-quality action adventures, offering a tightly curated 10-to-15-hour campaign that respects the player's time and wallet. For PC gamers looking for the next great indie action game, this is a top candidate for the Steam wishlist.


The Verdict: An Essential Indie Game Like Sekiro


*Johan* is a masterclass in thematic game design. Something Classics has taken the beloved mechanics of the Soulslike genre and wrapped them in a package that is entirely its own. It respects the demanding skill ceiling of its inspirations while providing an aesthetic experience impossible to find elsewhere. For anyone who loves a deep, challenging action adventure, this title is a must-watch for 2025. The rabbit's quest for vengeance is a journey through art history, and we are the better for being able to play through it.


Call to Action: What is your take on the manuscript aesthetic in game design? Is *Johan* at the top of your wishlist for next year? Let us know your thoughts in the comments section below.


Frequently Asked Questions


What is the gameplay of Johan?


*Johan* is a Historical Fantasy action adventure that relies heavily on a posture and parry system, making it a perfect game for fans of *Sekiro*. Players control an animated rabbit, timing deflects and dodges to break enemy stances in beautifully illustrated environments.


When is the release date for Johan?


An exact release date has not been announced, but the developer Something Classics has confirmed a target release window in 2025. Interested players should wishlist the game on Steam to stay updated on launch specifics and pricing.


Which platforms will host the game?


Currently, *Johan* has only been announced for PC (Windows) via the Steam store. A console release has not been officially confirmed, though the genre typically performs well on platforms like Nintendo Switch and Xbox for a potential post-launch port.


How difficult is the game compared to other Soulslikes?


It is designed to be challenging but fair. The combat is precision-based, similar to *Sekiro* and other posture-driven games. Players must learn specific visual cues tied to the art style to succeed, offering a unique difficulty curve that rewards careful observation and reaction.


What makes the art style of the revenge quest unique?


The entire world is rendered as a living medieval manuscript. Using gouache and watercolor textures, the environments look like painted pages. The protagonist is a rabbit created from ink, and combat effects mimic paint splatters, creating a deeply immersive and thematically consistent world that is unlike any other indie title.


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